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Final Fantasy XIII VS Final Fantasy Series

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Post by TatteredTime Mon Jun 06, 2011 8:47 pm

Everyone seems to realize Final Fantasy XIII was a different kind of Fantasy. But, they still like to "contrast" it to that of it's different styled predecessors. I think Final Fantasy XIII was fantastic and can't wait for XIII-2, your thoughts?
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Post by SNESkelly Thu Jun 09, 2011 4:40 pm

If they're going to change it THIS much they might as well drop the FF label. I think FFXIII was really really cool - it looks beautiful and the battle system is amazing, but it doesn't feel like part of the series. On the other hand, in my eyes things haven't been the same since they got voice actors and dropped the painted backgrounds. But that's just me being daft.
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Post by TatteredTime Thu Jun 09, 2011 5:49 pm

I like the way they went about it, a very interesting Final Fantasy. Some others tend to bore me but this one kept me going strong. I enjoyed it and can't wait for XIII-2
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Post by SNESkelly Fri Jun 10, 2011 2:06 pm

But like... the storyline was, in reality, quite thin in a lot of ways. I mean, the word ragnarok was simply not used enough times considering its massive weight in the plot. Hope should have been shot at the start. The villains were not prominent like the badasses in the previous installments. Final Fantasy XIII was basically an exercise in character developement... except it only occurred in the main party. And all this was punctuated by long-ass linear dungeon crawls - beautiful, but not interesting.
And again, Hope should have been shot. Hopefully this will happen at the start of the sequel.
That kid was a pain in the ass.
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Post by TatteredTime Fri Jun 10, 2011 3:59 pm

He was a CHILD you can expect him to be a bit of a pussy at times. His mom was basically killed in front of him and didn't know Snow was trying to help her he wanted angry revenge. And would YOU want to say the word "ragnarok" if you knew one of us (them) was going to turn into it? Also, it was liner because they can't f***ing look back, if they do someone will kill them and then the end of the story. They have to look forward and keep moving they have no time to shop at towns plus they're hated, no one would want them around.
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Post by SNESkelly Sun Jun 12, 2011 12:59 pm

Well, Hope was destined to be a little girl.
But the other elements shouldn't have had an effect on the expression of the story (i.e., needed more clarity outside of datalog) and gameplay (Cocoon needed more variety rather than long narrow hallways, pulse succeeded in this area moreso). Also, to be honest, I would be saying Ragnarok a lot if I knew my destiny was closely tied to it. In fact, I would talk about it all the time. And they don't REALLY seem that worried about Ragnarok throughout, probably because the didn't have a clue what it was, since it was hardly explained.
Those sound like excuses rather than explanations, because it is certainly a flaw to have omitted those aspects.
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Post by TatteredTime Sun Jun 12, 2011 4:05 pm

Ok on Cocoon, this applies to my going forward topic. They don't have time to look around and do things, they have to keep moving to complete their focus. I do agree they could have talked more and not left everything to the datalog but again on Ragnarok, still if you knew you'd be transforming into some creature that would put mental strain on their task, if they wanted to complete it. They would have second doubts "Oh ragnarok this" and Ragnarok" that, let's not do this. If they stay quiet and focus more on their focus maybe they can overcome Ragnarok destroy Cocoon part and just save Cocoon.
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Post by shotguhn Sun Jun 12, 2011 6:44 pm

for any kind of clarification, ragnarok literaly means End of Days translated from norse
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Post by CrimzonAE Sun Jun 12, 2011 10:38 pm

I can not get myself to like FFXIII, I have played it for several hours and I can not say that I enjoy it, to be honest.

I love Final Fantasy 1 to 10 but nothing after that.
This is just my opinion, do not take it too seriously.
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Post by SNESkelly Mon Jun 13, 2011 10:21 am

TatteredTime wrote:Ok on Cocoon, this applies to my going forward topic. They don't have time to look around and do things, they have to keep moving to complete their focus.
Ok, I would also have a sense of urgency if I were in their situation. But I'm not, and they're in a videogame, and a videogame is made to entertain me - your can't get hung up on realities, or the game would be very different (the heroes would be shot and dead very quickly, adamanchalids would crush the living sh*t out of everyone immediately rather than tapping their feet on the ground). And if we're working on your logic, why would the mess around with c'eith stones?
The fact that there is little exploration is unforgivable.
And in regards to pressures of the looming presence of Ragnarok in the backs of their minds, its well know that humans function best under pressure and danger.
Also, allowing them to "overcome" their focus wasn't explained at all.
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Post by TatteredTime Mon Jun 13, 2011 5:53 pm

What do you mean it wasn't explained? Snow wouldn't let it go saying "Our focus is to save Cocoon"
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Post by SNESkelly Tue Jun 14, 2011 6:11 pm

I worded that badly, what I meant was "why did they not stay as crystals when they turned into them at the end".
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Post by TatteredTime Tue Jun 14, 2011 6:33 pm

It's because Fang and Vanille saved them, did you not pay attention?
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Post by SNESkelly Wed Jun 15, 2011 12:34 pm

I've read up on it a bit, rewatched etc, and this is the clearest summary.
"The end of the game they were crystallized because they fulfilled the focus of becoming [ragnarok] and the reason why they decrystallized is up for debate. It’s never really made clear specifically how to change a Focus but it happens in game, so it never states how one pulls themselves out of crystal."

Good story telling is good. The punchline is they don't explain.
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Post by TatteredTime Wed Jun 15, 2011 4:38 pm

Still, fantastic game. Final Fantasy XIII-2, will be much much much better. Pick up July's GameInformer and read the article, it explains a LOT. Someone like you who enjoys the more classic feel to FF will find it much more endearing.
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Post by SNESkelly Thu Jun 16, 2011 8:32 am

Just did a quick read up, I love the idea of the NPC branching conversation. Sh*t sounds cool.
And looking at the videos ( https://www.youtube.com/watch?v=aGkPFiTSvl0 ), the battles look even further improved. And puzzle yayayay.
Still looks like long narrow hallways though Sad
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Post by TatteredTime Thu Jun 16, 2011 4:01 pm

Nope no more long hallways, they're cities and places to explore! Look up a video on 5min.com of Final Fantasy XIII-2 and see one with huge maps and so many places to explore!
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Post by SNESkelly Thu Jun 16, 2011 9:55 pm

God bless you gamer-feedback, god bless squaresoft, god bless one and all!
Seriously though, thank god. Because I would genuinely feel like I had lost something if FF stopped being FF.
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Post by TatteredTime Fri Jun 17, 2011 7:26 pm

I guess I can see that, well at least the debate came to a peaceful qualm.
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Post by SNESkelly Sat Jun 18, 2011 8:30 am

Just realised I called it Squaresoft haha I'm living in the past. Square-Enix iz da future.
But seriously, the battle system is really cool though. They can keep that.
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Post by TatteredTime Sat Jun 18, 2011 11:28 am

Yeah the Paradigms are staying, I loved em too.
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